| For a greater part of the 1980's adventure games | | | | seemingly impossible place to escape from forcing the |
| have been popular as compared to other types of | | | | player to employ drastic measures in order to get out |
| games. An adventure game is a type of video game | | | | of the trap or find a means (sometimes an artefact or |
| that involves puzzle-solving as well as exploration with | | | | a key) to free themselves. These unwinnable games |
| and some of interaction with the game characters. | | | | where the player met a dead-end were usually left |
| Narration tends to be the focus and as a result most | | | | unfinished unless he was able to return to the original |
| adventure games tend to be single-player as a | | | | position. A well-known example of this is Return to |
| multi-player mode will remove the story-based aspect | | | | Zork. |
| of it. | | | | Although, adventure games were very popular in the |
| Most adventure games come in the form of computer | | | | 1980's, this popularity quickly declined in the early 90's |
| games although it's possible to find console-based | | | | when the Action games became the "rage". As a |
| versions these days. So what makes an adventure | | | | result it was not financially sound to create and market |
| game what it is? Well, one of the common features of | | | | them when people had no interest. The advent of |
| adventure games is "fetch-quests" theme where in | | | | console game platforms and MMORPG has not |
| order to progress, the player has to help a character in | | | | helped either. Nevertheless popular adventure games |
| order to gain an important item or information. For | | | | like Syberia and Syberia II have been published both |
| instance, in a typical scenario where a player needs | | | | for the PC and Xbox. In addition, Nintendo DS released |
| healing, he may be required to obtain a plant or the | | | | of Trace Memory and Phoenix Wright: Ace Attorney |
| ingredients needed to make the magic healing potion. In | | | | in 2005 and Hotel Dusk: Room 215 in 2006. |
| these cases, the player often has to perform acts of | | | | The latest development is that free online adventure |
| benevolence or selflessness - such as freeing | | | | games can now obtained on premium internet portals |
| prisoners, animals - in order to locate of gain the | | | | without the need for download or plug-in. Many game |
| reward of these ingredients. There are times they | | | | lovers are now turning their attention to the internet not |
| have to distract some characters in order to steal their | | | | just for playing games but for socializing as well. |
| price. | | | | Perhaps this is the new way in which adventure |
| Another feature is to trap players in a dead end or a | | | | games will be played. |