Backgammon Strategy - Advanced Backgame Advice

ammon is a race game. You have two options: try to2-5) or are both advanced (3-4, 3-5, 4-5) either can be
win the race by advancing forward; or, give up on thecalled a backgame. However, in practice, such
race, make a prime, wait for a shot and hit it. If youstructures usually don't turn out to favor the same
choose (or are forced to choose) to hang back andstrategy as the deep anchor backgames. If the
wait - you're playing a backgame, according to someanchors are both advanced, one anchor is often lost
earlier backgammon strategies. Contemporary theoryand the game proceeds as a single anchor holding
has a more specific treatment of defensive strategies;game. If the anchors are widely separated, one anchor
and, the term "backgame" is used in a more limitedcan be lost and the game proceeds either as a holding
sense.game or a deep anchor game.
Defensive structures often include one or moreIs there a quasi-backgame? This may be the 1-5 game
anchors. A single anchor on an advanced point (5, 4 orand there's usually no reasonable possibility of holding
3) is a holding game. A single anchor on a deep point (1,both points until your opponent leaves a shot. Even if
2 or 3) is a deep anchor game. Advanced or deepthat is possible, the strategy isn't nearly as threatening
anchor games have corresponding winning strategies;to your opponent as a deep anchor backgame.
the 3 point, indicated twice, illustrates the difference.Consequently, you’ re often faced with deciding
Early in the game it acts as an advanced anchor,between holding the 5 point, giving up the ace point and
covering the outer field and affording winninglosing the race; or, giving up the 5 point, allowing the
expectations by either hitting an outer field shot orace point to be primed and getting gammoned.
simply winning the race. Later in the game, often behindIf the defensive structure includes 3 or more anchors,
a prime, it is similar to the deeper points, with winningit's clearly a backgame. Typically, such structures
strategies reduced to hitting a late shot in the bear-in orafford excellent, winning chances. Nevertheless, if your
bear-off or rolling several large doubles.shot comes before you're ready, the result is often a
The defining characteristic of a backgame is that thegammon or backgammon loss.
defensive structure includes two or more anchors. TheCan a backgame be too “big”? Can
backgame's corresponding game plan is to hold bothyou have too many points back? Of course. Players
points as long as necessary, force your opponent tohave been cautioned not to let a backgame opponent
bear in or off awkwardly, hit a late shot and containget too many pieces back. However, it's ineffective to
the blot behind a prime. Typically, the backgamefocus on how many pieces back is good or bad.
anchors are deep and close together (1-2, 1-3, 2-3, 2-4).Instead, look at the entire board. Whether more or
Keeping them back delays the moment when thefewer pieces back is bad or good depends on where
winning shot comes and allows time to prepare athey are, both players' forward structures, and the
prime to contain the piece(s) you hit. If the defensivecrucial timing of preparing a prime to be ready when
structure's two anchors are widely separated (1-4, 1-5,the awaited shot finally comes.